Timeline

6 hours – 2 weeks

Role

UI/UX Designer

Tools

Figma
Adobe Photoshop

Challenge

How can we bridge the social and the personal experience of music?

Solution

A location based music listening experience.

Background

The concept created with team members Serena Ren and Iroha Shirai at Rehack, a reverse-hackathon focused on redesigning tech in a more socially responsible way (https://rehack.co/).

We had 6 hours to build a prototype in response to the competition's theme: creating solutions to combat depression, loneliness, and inauthenticity of technology in four sectors: consumer media, social networks, productivity tools, and sharing economy.

Challenge

We focused on consumer media, specifically the social side of music experience on applications like Spotify. Today's music experience is both a personal and social experience.  Attending concerts can be an incredible event, but after the night is over, that's it. Personal music listening experience allows us to create our own private worlds, but it has also created social barriers – go on a subway ride, more than half of the passengers have earphones plugged in – making initiating conversation seem disruptive.

Below I introduce our initial concept and my own redesign. My goal with the redesign was to create a flushed out prototype including key design decisions to improve the user experience.  

Solution

A. Initial Concept

In the span of 6 hours we developed our idea and prototype: we developed a Spotify plug-in that allows users to sync their listening experience with others around them. The listener can also switch his/her listening experience to public for others to join in.

B. The Redesign

Rough wireframes and ideation.

Flushed out design for ergonomic ease and a fluid social experience.

Ergonomic ease

With the user in mind, the navigation button was placed on the bottom right. Clicking it leads to a circular menu for easy reach. No more stretching across the screen to add a song to your playlist!

Sync your listening with those around you.

Users can use the visual map or scroll down to view other users on public mode. Clicking play will sync their listening experience. On the pop-up, users can easily see how many people are listening with them and share their thoughts via DM.

Colors to visually indicate play or pause:

Play = colored
Pause = gray

Messaging to spark connections

Taking social connection further with a messaging capability.

Making it social

Users can connect with others by syncing their music with those around them. Once the users join in, they can DM the playlist owner with their thoughts. Users can also join in on a constantly updated 24 hour playlist that collects songs from listeners who had passed by the area in the past 24 hours.

Accessible menu and color indicators

Users can easily tell if their music is on play or pause since the background color changes accordingly. The colors automatically draw from the album's colors to bring more dynamic to the listening experience without clashing colors. The radial menu allows for easy thumb reach and can be switched to the left side for left-handed users.

The overall experience

Through connecting with those around one, Geosync bridges the social and private experience of music listening.

Iterations

I explored a light mode version as well.

Takeaways

  • Sprinting through a design idea within 6 hours tested my abililty to ideate in a team setting on a time crunch.

  • Take ownership of the redesign process while having fun mixing common UX styles with my own.

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